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ANHOLT

ANHOLT

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Devlog

  • Devlog 3: New rooms, backgrounds, and smarter enemies. Getting AI to design rooms.
    January 05, 2026 by MNWS
    1
    #The Castle, #AI
    Happy new year! I'm back with yet another new build (0.2.4.0). This one adds a bunch of new Castle rooms to the level generation pool, so levels in the second world should feel more varied than in pre... Continue reading
  • Devlog 2: New build: some additions to the Castle.
    December 30, 2025 by MNWS#new build
    With Christmas over, I'm back to programming and have added a bunch of things to the game over the past few days. It is mostly new environment objects for the second world, but also other stuff. I've... Continue reading
  • Devlog 1: New build with sound and music. A short term development roadmap
    December 25, 2025 by MNWS#roadmap, #roguelike
    Music and sound I've uploaded a new build (v.0.2.3) which adds both sound effects and music to the demo. The volume can be adjusted using the + and - keys and the 0 key will mute all audio. Normally,... Continue reading
  • Devlog 0: ANHOLT demo is live!
    December 20, 2025 by MNWS
    Hello everyone! I have just published a demo of ANHOLT, a game that I've been working on for the last three months or so, and the first game I've worked on for almost ten years! It has been really fun... Continue reading
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Updated 8 days ago