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ANHOLT
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Devlog
Devlog 3: New rooms, backgrounds, and smarter enemies. Getting AI to design rooms.
January 05, 2026
by
MNWS
1
#The Castle, #AI
Happy new year! I'm back with yet another new build (0.2.4.0). This one adds a bunch of new Castle rooms to the level generation pool, so levels in the second world should feel more varied than in pre...
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Devlog 2: New build: some additions to the Castle.
December 30, 2025
by
MNWS
#new build
With Christmas over, I'm back to programming and have added a bunch of things to the game over the past few days. It is mostly new environment objects for the second world, but also other stuff. I've...
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Devlog 1: New build with sound and music. A short term development roadmap
December 25, 2025
by
MNWS
#roadmap, #roguelike
Music and sound I've uploaded a new build (v.0.2.3) which adds both sound effects and music to the demo. The volume can be adjusted using the + and - keys and the 0 key will mute all audio. Normally,...
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Devlog 0: ANHOLT demo is live!
December 20, 2025
by
MNWS
Hello everyone! I have just published a demo of ANHOLT, a game that I've been working on for the last three months or so, and the first game I've worked on for almost ten years! It has been really fun...
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